Jul 19, 2007, 04:57 PM // 16:57
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#1
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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redo monk hench skill bars
I know damn well that I'm not the only one that thinks the hench skill-bars should be re-worked...dunno however if this has been discussed before however...
Just out of interest which idiot decided to give hench monks healing breeze? its the worst healing skill ever yet all monk hench are programed with it in their skill bars...*sigh* useless skill...monk hench are heavily relied upon by players playing through the game h/h style, mainly in HM where parties are difficult to come by in the outpost!
healing breeze really doesn't cut it in HM...1st place that springs to mind is Gate of Madness, other like Hell's Precipice when dealing with Sparks Spike damage....but O-well nothing will happen so meh...
Want your opinions on this?
I think monk skill bars should really be redone...so that they are more compitent and less incompitent
Last edited by payne; Jul 19, 2007 at 05:05 PM // 17:05..
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Jul 19, 2007, 05:34 PM // 17:34
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#2
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Frost Gate Guardian
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Healing Breeze is not the best skill in existence when playing HM, true. But for general PvE it's a very good skill to reduce the pressure. I agree though, henches could do with a little better skill bars but it only takes one (1) more person and you can have 6 heroes which will always be better than any henchman regardless of circumstance. So if you're telling me you can't find a single person to play with then I'm afraid I'm just gonna have to call you lazy.
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Jul 19, 2007, 05:42 PM // 17:42
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#3
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Krytan Explorer
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I agree, either let us to have 7 heroes in our party or improve hench builds (Guild Wars has greatly changed since it was released yet the henchies remain the same).
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Jul 19, 2007, 09:32 PM // 21:32
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#4
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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Hench monks in Proph need condition and hex removal (c'mon what decent monk lacks those?), their bars are pretty retarded.
/signed.
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Jul 19, 2007, 09:53 PM // 21:53
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#5
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Mhenlo should realize that WoH sucks, and so does HB, and that he should stop being such a no talent assclown of a monk.
Kihm, the protter from NF isn't bad at all, Mhenlo should get off his high horse and take some notes.
/signed.
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Jul 19, 2007, 10:06 PM // 22:06
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#6
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/signed for condition/hex removals; I don't bother with hench if I can help it because of oversights like this.
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Jul 19, 2007, 10:11 PM // 22:11
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I still think that each henchman should have one skill bar per chapter you own to choose from.
Then you'll chose wich one in the search party panel or talking with them.
Moving the mouse over the option would popup the skillbar like in the template panels.
That would be the better option.
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Jul 19, 2007, 10:45 PM // 22:45
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This is Prophecies only as most of all the Hench skill bars need to be redone and a variety of hench in Proph.There is no excuse now for not updating old campaigns now as there won't be any new campaigns coming out.I don't want to hear because they are working on GW2 that is no excuse.
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Jul 20, 2007, 12:16 AM // 00:16
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#9
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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I will take MY monks over any NPC monk. I would prefer the other henchmen skills to be improved.
"Charge" in HM? What a waste of an elite. The Earth hench in NF seems to have the only useful elite skill out of any hench skill I have ever seen.
I know henchmen are only supposed to be moderately useful, but when you are trying to vanquish an area, you need synergy between all 8 charecters.
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Jul 20, 2007, 01:21 AM // 01:21
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#11
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Eh... besides prophecies hench (granted, the mobs in Tyria are easier then in NF so the hench don't need to be as good), the monk hench are generally okay. They aren't GvG quality mind you, but they can do the job so long as you don't overaggro.
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Jul 20, 2007, 01:28 AM // 01:28
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah, if you are a level 15+ necromacer facing three Maguuma Spiders, Alesia really do... anytime you need a corpse, she makes you one...
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